Craps
A dice game in which players place wagers on the outcome of the roll, or a series
of rolls, of a pair of dice. Players may wager money against each other (street
craps, also known as shooting dice or rolling dice) or a bank (casino craps, also
known as table craps). Because it requires little equipment, street craps can be played in informal settings.
Bank craps is a game played by multiple players betting against a casino. Each casino might set slightly different
payouts for the various bets. Players take turns rolling two dice and whoever
is throwing the dice is called the "shooter". Players can bet on the various options by placing chips in the appropriate
sections of the board. It may be required to ask the dealer to place certain bets.
While acting
as the shooter, a player must have a bet on the "Pass" line or the "Don't Pass"
line. Pass and don’t pass are sometimes called "Win" and "Don’t Win" or "Right"
and "Wrong" bets. The game is played in rounds and these "Pass" and "Don't Pass" bets are
betting on the outcome of a round. The shooter is often replaced at the end of the round or when they lose a round with a
seven. The dice are moved clockwise around the table for the next player to become shooter. The shooter is presented with
multiple dice (typically five) by the "stickman", and must choose two for the round. The remaining dice are returned
to the stickman's bowl and are not used.
Each round has two phases: "come-out" and
"point". To start a round, the shooter makes one or more "come-out" rolls. A come-out roll of 2, 3 or
12 loses and is called "craps". Anyone betting on the Pass line loses in this situation. A come-out roll of 7 or
11 (a "natural") wins and results in a payout for "pass line" bets. The other possible numbers are the
point numbers: 4, 5, 6, 8, 9, and 10. If the shooter rolls one of these numbers on the come-out roll, this establishes the
"point" - the number that must be rolled again before a seven. The dealer flips a button to the
"On" side and moves it to the point number signifying the second phase of the round. If the shooter rolls a seven
before repeating the point number (a "seven-out"), the Pass line loses and the round ends.